Sugar Rush
SUGAR RUSH
Enter the sweet universe of "Sugar Rush," a captivating tower defense game where you must defend the kingdom of Sucrommando against the Colgate army. Take on the role of a lost hero, allied with the sweet generals, and push back increasingly powerful enemies.
"Sugar Rush" offers an immersive solo adventure, highlighting a sweet and accessible experience despite the war. Immerse yourself in sweet landscapes, employ strategic tactics, and defend the kingdom's last bastion with style. A unique experience that blends the sweetness of the universe with the tactical challenge of a tower defense game, ready to charm all gaming enthusiasts.
GAME PLAY OF SUGAR RUSH
The game Sugar Rush will be a solo adventure, our mission focuses on creating an immersive and captivating experience without the direct competitive dimension
The gameplay of Sugar Rush offers a captivating experience where players must strategically place defense towers on the map to repel waves of enemies. Each tower has varied costs and abilities, with specializations such as classic towers, rapid-fire towers, long-range towers, etc. The player has an initial budget for tower construction, earning money by eliminating enemies.
Enemies follow a predetermined path through the map, and each wave becomes more difficult, introducing new types of enemies. The player must protect their base, losing health points each time an enemy reaches it. The game ends either when all waves are survived or when health points reach zero. Sugar Rush does not feature predefined levels, but each level brings slight modifications to the map and introduces more powerful enemies, providing a continuous and varied experience. Players will learn to manage their budget, strategically place towers, and understand the evolving storytelling throughout the game.
HISTORY OF SUGAR RUSH
In Sugar Rush, the player must defend Sucrommando against the Colgate army seeking to invade the kingdom. At each level, the player faces increasingly powerful enemies while participating in a captivating adventure to preserve the last bastion of the sweet kingdom.
OBJECTIVE AND EMOTIONS
Sugar Rush aims to create an unparalleled entertainment experience, transporting players into a sweet and colorful world. The ultimate goal is to evoke a positive and irresistible reaction from players, enticing them to come back for more fun and complete all levels. The visual universe, with its soft decor elements, aims to trigger the reward circuit, encouraging players to persevere and progress to higher levels. The sought-after emotion is one of total escapism, offering a unique blend of fun and challenge to create an unforgettable gaming experience.
CHARACTERS OF SUGAR RUSH
Our game will only consist of non-playable characters.
Player's companions: Cotton: Player's companion and general of the Sucrommando army; Mocha: Player's companion and vice-general of the Sucrommando army.
Enemies: Wise: Enemy general of the Colgate army.
THE GAME RULES OF SUGAR RUSH
You have an initial budget to build towers. Click on the desired location on the map to place a tower there. Each tower has different costs and abilities.
- Towers can have different specializations such as classic towers, fast-firing towers, long-range towers, etc. Choose wisely based on the type of enemies approaching.
- You start with a certain number of hit points. Each time an enemy reaches your base, you lose hit points. If your hit points reach zero, it's game over.
- Protect your base from waves of enemies by strategically placing defense towers along the enemy's path.
- Enemies appear in predefined waves and follow a specific path. Each wave becomes more difficult, introducing new types of enemies.
- Defeat enemies to earn money. The more enemies you defeat, the more your budget increases to build better defenses.
- The game ends when you have survived all enemy waves or when your hit points reach zero. If you survive all waves, congratulations, you win the game!
Status | In development |
Platforms | HTML5 |
Author | SugarRushMyDigitalSchool |
Genre | Strategy |
Made with | Godot |